Mitch Resnick, one of the creators of Scratch, on why he thinks coding should be taught in all schools—it's not the reason you’d expect.
REVISTA DE PRENSA • 18/12/2017
For more than three decades, Mitch Resnick has immersed himself in educational technology and innovative learning models. Now a professor at the MIT Media Lab, and a co-creator of the popular Scratch programming language, Resnick remains a tireless advocate for student-centered education, collaborative learning environments, and the idea that coding is a form of literacy.
His new book, Lifelong Kindergarten: Cultivating Creativity Through Projects, Passion, Peers, and Play, is a look at our current educational moment. “Roughly two-thirds of grade school students will end up doing work that hasn’t been invented yet,” Resnick contends, hinting at the emerging worlds of artificial intelligence, self-driving cars, and “smart” houses. How do we prepare today’s students to meet that challenge?
We talked with Resnick about the importance of coding in our school system, his thoughts on the changing roles of teachers, and new ways to engage students—and assess their work.
EDUTOPIA: You moved from journalism—writing about computers and business—to the field of educational technology and learning in the 1980s. What inspired that move?
MITCH RESNICK: The most important shift for me in thinking about computers and learning was actually the spring of 1982, the West Coast Computer Faire—which is like an early form of Maker Faire—and Seymour Papert was giving a keynote address. When I heard Seymour talk, it gave me new vision of what role computers might play in people’s lives: They weren’t just machines to get a job done—they could enable people to express themselves in new ways, and change the way people thought about themselves and thought about the world. That was very exciting to me.
EDUTOPIA: Are we still struggling with Papert’s early insight—almost astonishing at the time—that the computer isn’t just a processor of information but a platform for constructing human knowledge?
RESNICK: Yes I think so, and it mirrors a struggle in the education system that has nothing to do with technology. Many people think of learning and education as a process of delivering information or delivering instruction. Other people see learning and education as student-centered—learning is about exploring, experimenting, creating. Those are very different visions that predate the computer, but of course the computer can fit into either of those two models. It’s a wonderful device for delivering information, but it can also be a wonderful device for creating, exploring, and experimenting.
EDUTOPIA: There are influential people, like Apple CEO Tim Cook, saying, “What we need to do is get coding into every single public school. It needs to be a requirement in public schools across the board.” Is that right?
RESNICK: If it were up to me, I would introduce it. But I want to be careful because I don’t want to embrace it for the same reason that some people might. The first question I would ask is: “Why should we learn coding at all?” Many people embrace coding in schools as a pathway to jobs as computer programmers and computer scientists, and of course they’re right that those opportunities are expanding rapidly. But that’s not a great reason for everyone to learn how to code.
Very few people grow up to be professional writers, but we teach everyone to write because it’s a way of communicating with others—of organizing your thoughts and expressing your ideas. I think the reasons for learning to code are the same as the reasons for learning to write. When we learn to write, we are learning how to organize, express, and share ideas. And when we learn to code, we are learning how to organize, express, and share ideas in new ways, in a new medium.
EDUTOPIA: What does that look like in the school system? Does coding sit alongside math and reading? Is it integrated in some way?
RESNICK: These days I talk about our approach in terms of these four words that begin with the letter p: projects, passion, peers, and play. So that’s the approach I would take with coding, but also with any other learning: getting students to work on projects, based on their passion, in collaboration with peers, in a playful spirit. And each of those p’s is important. I think work on projects gives you an understanding of the creative process, how to start with just the inkling of an idea and then to build a prototype, share it with people, experiment with it, and continue to modify and improve it.
We know that kids are going to work longer and make deeper connections to the content when they are passionate about the ideas—when they care—and when they’re learning with and being inspired by peers. And I’d want to have kids experience coding in the same way.
EDUTOPIA: You’re describing a high-choice learning environment rooted in student passion and project work. Where’s the teacher in that mix?
RESNICK: The teacher still plays an incredibly important role, but in this approach it’s not so much about delivering instruction. One role the teacher is playing is the role of connector—connecting peers with one another to work together on solving problems. Teachers also act as catalysts by asking provocative questions: “What do you think will happen if...?” or “That surprised me, why do you think that happened?”
They’re consultants, too, and it’s not just about consulting on technical skills, but also about things like how you continue to work on something even when you are frustrated, or suggesting strategies for working with diverse groups of people. Finally, the teacher can be a collaborator, working together with kids on projects—because kids should see teachers as learners too.
EDUTOPIA: It sounds like a more democratic, open system, which seems to imply breaking down a lot of barriers?
RESNICK: I think breaking down barriers is a good way to think about it. When I think about the type of things that I might change in schools—and I know none of it is easy—a lot of it is about breaking down barriers. Break down the barriers between class periods, because 50-minute chunks are too constraining if you want to work on projects. Break down the barriers between disciplines, because meaningful projects almost always cut across disciplines. Break down the barriers between ages and have older kids work with younger kids—both groups benefit. And break down the barriers between inside of school and outside of school—have kids work on projects that are meaningful to their communities and bring people from the communities into the schools to support the teachers.
That’s one way of dealing with the challenge of a single teacher committed to 30 or more kids. It doesn’t have to be that way. Older kids can be helping younger kids, people from the community can be helping.
EDUTOPIA: A fair question—and a common criticism—is: How do you figure out whether kids are learning anything? How do you assess it?
RESNICK: I would take a portfolio-like approach, looking at what kids create. That’s what we do in our Scratch online community. You can see that a kid has created several dozen digital projects, and you can look through their projects and see their progression. For example, you might see the gradual adoption of new strategies—new types of artwork, but also new and improved programming structures.
I acknowledge that it’s difficult to arrive at quantitative measures, but I also think we each don’t necessarily need to. I sometimes make the analogy to the way I’ve been evaluated here at MIT. There are actually no quantitative measures in the process. Basically, they look at my portfolio: They see what I’ve created, they look at the trajectory and the progress over time, and they ask other people’s opinions about it. You’ll sometimes hear, “Well that’s not serious, we need quantitative measures to be serious.” Are they making the claim that MIT is not serious? I understand the criticism that it’s inefficient, but I think those are things we are going to need to deal with.
Again, it’s a big change and I’m not saying it’s easy, but I do think we need to move in that direction.